- 2 out of 7 (Ease of Use, Attractive Appearance) are related to ISO's Usability
- 1 out of 7 (Reliability) are related to ISO's Reliability
- 1 out of 7 (High Performance) are related to ISO's Efficiency
- 1 out of 7 (Interoperability) are related to ISO's Functionality
- 1 out of 7 (Adaptability) are related to ISO's Portability
- Mobility seems to be a hybrid of ISO's Usability, Functionality, and Efficiency
10 April 2008
Apple's Characteristics of Great Software
27 March 2008
The BS7925-2 Standard for Software Component Testing
- 2.1.1.8 mentions the order in which test activities should be done--it includes Component Test Specification (sandwiched between Planning and Execution)
- 2.3 "Component test specification". In brief, tests are written here using the techniques that were determined doing Planning (read: tests weren't written during Planning, but the techniques were chosen then)
- 3 "Test Case Design Techniques". Concisely describes popular and useful techniques for creating test cases for a component.
- 4 "Test Measurement Techniques". These aren't criteria, but rather methods for helping to figure out progress--and maybe setting criteria based on this info. They show how to do this for each test case technique type in section 3 (most are pretty obvious, but it's still nice to see on paper).
13 February 2008
FIFA.com - Football - Test Criteria
FIFA Quality ConceptFIFA.com - Football - Test CriteriaThe FIFA Quality Concept for Footballs is a test programme for Outdoor, Futsal and Beach Soccer footballs. Manufacturers have the possibility to enter into a licensing agreement for the use of the prestigious 'FIFA APPROVED' and 'FIFA INSPECTED' Quality Marks on footballs which have passed a rigorous testing procedure. As an alternative there is the possibility to use the wording 'IMS International Matchball Standard'. Footballs bearing this designation have passed the same quality requirements as 'FIFA INSPECTED' footballs. The use of this designation is however not subject to a licence fee and any association with FIFA is prohibited.
There are two levels of criteria for the three designations. Footballs applying for the category 'FIFA INSPECTED' or the technically equivalent 'IMS - International Matchball Standard' must pass the following six rigorous laboratory tests:
- Weight
- Circumference
- Sphericity
- Loss of Air Pressure
- Water Absorption(replaced with,Balance' test for testing of Futsal balls )
- Rebound Footballs applying for the higher 'FIFA APPROVED' mark must pass the six tests at an even more demanding level and must undergo an additional test:
- Shape and Size Retention (Shooting Test)
11 February 2008
Truth and quality I
The totality of features and characteristics of a product or service that bear on its ability to satisfy stated or implied needs. Not to be mistaken for "degree of excellence" or "fitness for use" which meet only part of the definition.Put more simply, quality can be defined as how well something measures up to a standard. But what if the standard sucks? What if the quality of the standard is low? Example: the standard for an app says it only has to run 1 out of 5 times when you double-click its icon. If you test for that and the app meets the standard, you can say it's of good quality, right? ...right? It reminds me of testing apps whose functionality was written without specifications. When I test the app and find something that doesn't make sense or "doesn't work", Development can say that it's not a bug--it's working as intended. ...which is totally relative, but totally true. It's just the intention that was flawed. ...and the only way to coerce a change is to make some great and sneaky argument, or bring in some sort of exterior, already-defined standard that all of the sudden makes the given functionality look like crap. In the example above, the developer had set his own standard, to which I thought wouldn't be up to standards of the end user. In the example of the 1/5 standard above, if you're like me, your brain makes a judgment call on the standard itself--probably without you realizing it. In essence and in context to this post, you're impelled to hold the standard to some implied standard--a standard that's sort of like a code of ethics that pervades a culture. You know that cutting in line at the Post Office is just a no-no, not because there are any signs there that say so--you just know. Same idea. In the case of the developer working without a spec, my code of ethics was just different than his. So in order to have Dev and QA teams be efficient, a general practice is to have both departments agree on what's acceptable and what's not. They define the standard as they see fit for their organization and customers. But the trick is: how do we know when the standards that we've set are good standards? Where does the standard's standard come from? How do you know right off the bat that the requirement that the app only has to run 1/5th of the time really sucks? Some correlation can be found when looking at the study of Truth. People have been studying concepts here for a couple thousand years, as opposed to the drop in the bucket we've spent on studying software. And there are probably just as many theories on SW development and testing practices as there are on Truth. So without going too in-depth to the topic, I believe there's some interesting discoveries to be made when considering the various theories of Truth.
06 February 2008
ISO 9001 vs CMM
ISO 9126 and Reliability
The capability of the software product to maintain a specified level of performance when used under specified conditions.
NOTE 1 Wear or ageing does not occur in software. Limitations in reliability are due to faults in requirements, design, and implementation. Failures due to these faults depend on the way the software product is used and the program options selected rather than on elapsed time.